THE FIGHTER PRODUCTIONS LISTED ARE NOT EXACT NUMBERS. IT VARRIES DEPENDING
WHERE YOU PUT YOUR COLONISTS ON YOUR PLANET. THE NUMBER YOU SEE HERE IS WHAT
WENT INTO TEDIT AND REFLECTS WHAT IT WOULD BE UNDER IDEAL CONDITIONS. I STATED
FOR EACH PLANET WHAT THE FIGHTER PRODUCTION LEVEL IS WHEN EACH PRODUCT IS AT
OPTIMUM POPULATION. OTHER CONFIGURATIONS MAY LEAD TO HIGHER PRODUCTIONS BUT
THIS IS TO GIVE YOU AN IDEA.
![]()
Planet Edits
Plains of WarFUel 2:1 (Max Colonists 100,000)
Organics 3:1 (Max Colonists 100,000)
Equipment 5:1 (Max Colonists 100,000
Fighters 10:1 (Optimum population= 5,000 per day)
Capacity
Fuel= 500,000
Organics= 500,000
Equipment= 500,000
Fighters= 1,000,000
Citadel
0-1= 1 day
1-2= 2 days
2-3= 2 days
3-4= 4 days (Total 9 days to reach lvl 4)
4-5= 3 days
5-6= 7 days (Total 19 days to reach lvl 6)
![]()
Arid Desert
Planet has Poor Production with the exception of fuel ore. Colonists have mined
these worlds for much valued Fuel.
Fuel 1:1 (Max Colonists 60,000)
Organics 100:1 (Max Colonists 40,000)
Equipment 500:1 (Max Colonists 40,000)
Fighters 15:1 (Optimum population 2,000 per day)
Capacity
Fuel= 800,000
Organics= 50,000
Equipment= 10,000
Fighters= 1,000,000
Citadel
0-1= 3 Days
1-2= 3 Days
2-3= 4 Days
3-4= 2 Days (Total 12 Days to reach level 4)
4-5= 2 Days
5-6= 8 Days (Total 22 Days to reach level 6)
![]()
Titanic Aquafina
A large planet mostly covered with water, slow to upgrade but Farms well. Also
is the best fighter producer out of the classes due to its expansive open spaces.
Fuel 5:1 (Max Colonists 200,000)
Organics 1:1 (Max Colonists 200,000)
Equipment 20:1 (Max Colonists 200,000)
fighters 6:1 (Optimum population 20,000)
Capacity
Fuel= 300,000
Organics= 1,000,000
Equipment= 100,000
Fighters= 2,000,000
Citadel
0-1 (3 Days)
1-2 (3 Days)
2-3 (6 Days)
3-4 (4 Days) (Total 16 days to reach lvl 4)
4-5 (2 Days)
5-6 (4 Days) (Total 22 days to reach lvl 6)
![]()
Black Mountains
The black coloration comes from a strange alloy which yields a good amount of
metal ore for equipment production. Because of this, citadel constructions are
second fastest, the only planet that upgrades faster is the USO proto-Type.
Fuel 2:1 (Max Colonists 80,000)
Organics 5:1 (Max Colonists 80,000)
Equipment 5:1 (Max Colonists 80,000)
Fighters 7:1 (Optimum Population 5,000 per day)
Capacity
Fuel 300,000
Organics 200,000
Equipment 500,000
Fighters 3,000,000
Citadel
0-1 (1 Day)
1-2 (2 Days)
2-3 (3 Days)
3-4 (2 Days) (Total 8 Days to reach level 4)
4-5 (5 Days)
5-6 (6 Days) (Total 19 Days to reach level 6)
![]()
Glacial
This planet has a cold climate, so cold any production is very expensive and
slow. Building any type of structures is also slow going. This Planet is not
much use to the federation.
Fuel 50:1 (Max Colonists 100,000)
Organics 100:1 (Max Colonists 100,000)
Equipment 500:1 (Max Colonists 100,000)
Fighters 25:1
Capacity
Fuel= 20,000
Organics= 50,000
Equipment= 10,000
FIghters 1,000,000
Citadel
0-1 (5 Days)
1-2 (5 Days)
2-3 (7 Days)
3-4 (5 Days) (Total 22 days to reach level 4)
4-5 (4 Days)
5-6 (8 Days) (Total 34 days to reach level 6)
![]()
DIABLO
A fiercly hostile planet. Extreme heat and volcanic activity make it hard to
live there. This is the primary planet used by the federation fleet for defense
of territory. Its rich Fuel ore base give a quasar canon a nice punch. It produces
little if anything else but is used to defend weaker more productive planet
classes.
Fuel= 1:1 (Max Colonists 150,000)
Organics= No Production
Equipment= 500:1 (Max Colonists 100,000)
Fighters= 50:1
Capacity
Fuel= 1,500,000
Organics= 10,000
Equipment= 100,000
Fighters= 3,000,000
Citadel
0-1 (3 Days)
1-2 (3 Days)
2-3 (4 Days)
3-4 (6 Days) (Total 16 Days to reach level 4)
4-5 (3 Days)
5-6 (5 Days) (Total 24 days to reach level 6)
![]()
Gas Giant
This planet is also of little use to the federation, it is mostly used for testing
of anti-matter weapons for the fleet.
Fuel= No Production
Organics= No Production
Equipment= No Production
Fighters= No Production
Capacity
Fuel= 10,000
Organics= 10,000
Equipment= 10,000
Fighters= 1,000,000
Citadel
0-1 (8 Days)
1-2 (4 Days)
2-3 (5 Days)
3-4 (5 Days) (Total 22 days to reach level 4)
4-5 (4 Days)
5-6 (8 Days) (34 Days to reach level 6)
![]()
USO
This is an experimental Planet. It is the first planet type to be created in
a lab. It was designed after the DIABLO but with a more mild climate allowing
easier construction of buildings and fighters. As a result its quasar canon
is far weaker but it ability to control a huger fighter squadron makes up for
it. Also advances in shield generation allows this planet to carry a heavier
shield generator.
Fuel 1:1 (Max Colonists 100,000)
Organics 5:1 (Max Colonists 100,000)
Equipment 5:1 (Max Colonists 100,000)
Fighters 13:1 (Optimum population 5,000 per day)
Capacity
Fuel= 800,000
Organics= 500,000
Equipment= 500,000
Fighters= 5,000,000
*Shields*= 60,000
Citadel
0-1 (1 Day)
1-2 (2 Days)
2-3 (2 Days)
3-4 (1 Day) (Total 6 days to reach level 4)
4-5 (4 Days)
5-6 (5 Days) (Total 15 days to reach level 6)